![]() ![]() Above the pawn is several screens showing screenshots from early versions of Superliminal. If you turn right instead you will end up in a room with a white pawn sitting at a desk wearing headphones and pulling levers. If you continue down the hallway instead of going through the door, the hallway becomes a loop and you end up back where you just were. If you click it the Standard Orientation Protocol will say: Head through the door and you will soon see a radio. Glenn Pierce's broken message from the end of Chapter 5. Jumping in after the pawn, you will end in a huge room with a pawn in a brown paper bag with a pitched down version of Dr. If you continue backwards through the level, (the pawn sometimes peeking around various corners) you will see the pawn jump into the pit. Approaching the pawn will cause it to move. You'll see that the doors will open and a large white pawn will peek at you accompanied by a slide whistle sound effect. ![]() Turn the IDEA power generator on and head back down the hallway you came from. ![]() The secret ending is an alternative ending of the game located in Chapter 4 - Blackout that can be found only in the Steam version. Do not expand these sections if you want to find these out for yourself.Īnything learned cannot be unlearned. Information on these hidden sections may ruin the fun if you have never played the game. The section or article below may contain spoiler content. Warning: You have deviated from the Orientation Pathway. ![]()
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